MOBA Payment Models Get Competitive
July 19th, 2012
Author: Steve “Skuax” George
Payment structures and the competitive nature of MOBA games in the market, can Riot be beaten by Valve?
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Over the past few years, payment structures in the games industry have changed dramatically, from the rise of digital distribution through platforms such as Valve’s Steam, to the growth of DLC and episodic content. The rise in the popularity of the MMO genre provided developers with the chance to test the market with free-to-play, micro-transaction based payment structures. These have now largely matured from being a “Pay-to-Win” strategy to simply allowing players to customise their characters and unlock content faster than others for a small price.
The micro-transaction model has various benefits for developers, not only does it offer a continuous revenue stream when compared to one-off payments, but it also dramatically aids player retention as customers are reluctant to leave behind all of the funds they have invested in the game. When you are in a market that needs to defend itself from the entry of new competitors the advantages of this are clear.
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Even Blizzard eventually got involved in the sale of cosmetic items for World of Warcraft.
Riot Games’ League of Legends now stands to show just how successful this model can be. Through the sale of cosmetic skins and instant champion unlocks, Riot has made a great deal of money, allowing them to keep adding on more and more content and invest very heavily in their game’s advancement as an eSport. As their game controls such a large slice of the MOBA market, this allows them to essentially dictate how business is done in that market. For example, it would be extremely hard for a competitor to come along and want to charge players to play their game, when the market leader, Riot Games, provides their core product for free.
As a result of this, it was no surprise to see Valve confirming that their much anticipated MOBA Dota 2 would launch as a free-to-play title. However, despite still opting for a model that revolves around micro-transactions, Valve is mixing up the format in some different and exciting ways that could offer them a competitive advantage. Cosmetic items will be available for instant purchase from the Dota 2 store, however players also have the chance to randomly gain the same items (occasionally with some visual variance) through simply playing the game.
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Millions of players are more than happy to part with some cash to customise their favourite champions.
Valve has recently spent an extensive period of time strengthening their infrastructure surrounding free-to-play games. Giving them their own promoted section in the Steam store and giving them integration with the Steam trading and Steam wallet systems for ease of purchasing and swapping items with friends. The ability to gain items for free will certainly incentivise players to keep on playing, and the option to swap their unwanted items with other players from around the world is something we have not yet seen in the MOBA market, but should be very well received by players.
In addition to this, Valve is also breaking new ground by offering all of the games’ heroes as free-to-play forever. This is very different than Riot’s method of offering a rotation of free champions paired with gradual or cash unlocks to permanently keep champions. This will likely entice players in and get them trying many different play styles, increasing the chances that they may find something that really appeals to them. However I will admit that in my own experience the selection can be somewhat overwhelming to a new player.
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If you want your Nature’s Prophet to look like this you can buy the items instantly or just keep playing and see if you are lucky enough to get them for free.
For Valve, this is already well explored territory as it is nearly identical to the system they use for their popular first-person shooter, Team Fortress 2. The company has enjoyed great success with this system and should now be expecting to see that success mirrored when Dota 2 launches to the general public later this year. However, with all of that being said, very little would stand in Riot’s way, if they wanted to offer their players similar services in response to Valve’s new structure.
Competition is a great breeder of innovation and all of this could potentially lead to additional services and features for players, regardless of which game they prefer. If you look back to a decade ago, the concept of free-to-play games would have seemed highly unsustainable, but now we see them as one of the most successful long-term payment structures. This goes to show that only time will tell what direction developers will take when seeking a unique competitive advantage in the future.
-dSkuax





Comments
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Level 7
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Level 6
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its NICE to BE BOSS,but its BOSS to BE NICE.NBB BBN
Level 2
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For all the hype of them finally toppling wow as the most played game, it feels more like LOL finally hit its peak and will have to adapt or die.
Level 3
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Level 7
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uhh i dont what your talking about. Most of everything in LoL you can get with IP such as champs, runes, etc. and the only things that really cost real money are the skins or if you wanna buy more stuff that is already provided to you for free. just gotta play matches and you can get stuff lol. so your statement that they are "milking money" our of their "low playerbase" is false. and also the playerbase is higehr than ever as seen that the game has beaten WoW into the ground as the most played game in the world now....
Level 1
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I think I agree. As they keep adding more stuff and charging for everything they'll eventually hit a point where there will be so many things locked it will turn new players away.
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M17x R4 i7 7970 www.facebook.com/sizzackz
Level 7
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I think they'll still be in the lead for awhile yet.
youtube.com/onyxanomaly
Level 4
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And DOTA copied from Aeon of Strife deal with it!
Everything in life is a copy, with out copying we would have nothing new and improved!
Level 7
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xXNoobtubedXx
Level 7
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With Riot the case is different. Although I agree with the theory behind buying skins to support the company that gave you the game for free, it's difficult not to buy a skin since you will eventually get segregated by others. When I was trying to get on teams for League of Legends in 2009 I failed due to the fact that they saw me as unskilled when I had no skins. I shortly thereafter realized that when they saw I had skins, it was easier for me to find what I wanted. It's sort of as if my social status went up in the game, I was no longer a noob.
Now, I'm not sure which is better, to be looked at as a snob (WoW) or to be considered a noob without a skin (LoL), I must however say that I am glad to support companies and their occasionally bright ideas with micro transactions for small rewards.
As for Valve in this whole game, I'm not really sure on where to set myself with their methods of selling virtual goods. I really like the idea or sharing profit with designers, however with all of the drop systems and reduced incentive methods I just see no point in purchasing items from the store (except for keys of course, but I'll get to those in a bit.) when you know you can eventually get them or trade for them for free, or significantly less money.
Keys are usually the anchor sale points in Valve's free-to-play games, and even though I understand their purpose I don't necessarily value them at what they're really worth. The company goes around charging $2.50 per key, which if you think about it is a lot of money. Not knowing what you will uncrate is disappointing, and yes, that is usually the case. It will cost you perhaps $100 just to find a special item and before you know it your wallet is drained.
What I've never really understood about World of Warcraft, and LoL and other games for that matter is why these games haven't came up with the idea to sell different aesthetical user interfaces. Back when I played World of Warcraft a lot of my time (maybe 5 hours a month) would go to nothing but updating addons and the tweaking of my UI for raids. If Blizzard would have cashed in on different, cleaner looking premium UI's for serious hardcore players there could have been a separate source of income for them.
That's it for my rant. Sever1ty is off to bed.
Anything worth having is worth working hard for.
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Level 1
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damn those hats look so great then you paint it
hope they will add some laser weapons and parrots to the game
it 100% wont ruin game spirit
cant wait
and i hope they will add some GENUINE AND VINTAGE items so some boring people can pay real money for them
Level 4
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Level 1
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We're comparing business models. Perhaps if you calm down and actually take the time to read the article you will understand what is going on.
Meanwhile, I am reporting you because I find cancers like you unnecessary additions to this already perfect website.
Anything worth having is worth working hard for.
Level 7
6397 ARP
Sorry but you're not even close of comparing business models in comments. People are just considering LoL as a easy version of Dota. That is coming from people who do not master LoL, because if they did it, they'll see that LoL fixed a lot of imba in Dota, and HoN/Dota2 are new skins and interface for the same imba. I myself found LoL to be weird when I started it(childish graphics and theme), then some time later I could not swallow Dota/HoN anymore because LoL mechanics are way more advanced as you can see if you drop your fanboy side and just analize the game without any preconcept. I can't play a game without AP and ST heroes gaining HP and AD with the same attribute is just imba and ingenious IMHO.
LoL is fun, for being free and always having something to achieve and customize.
Level 2
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Through all the differences it is still perfection.
Level 7
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If you look, you'll see that majority of members are discussing the business models or approaches, which is practically the same thing. Honestly, I'm not here to argue, I am just saying that the approach of Blizzard is good, and the one of Riot is okay but needs some improvements.
Anything worth having is worth working hard for.
Level 7
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agree with you
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