Give the little guy a chance: The great game nobody saw
April 29th, 2011
Tom Ohle likes video games. As a gaming PR guy, it's his job to like games. But he's also saddened by the fact that so many low-profile games go unnoticed.
"The games industry is a massive beast that churns out billions of dollars in revenue each year, much of which is generated by big-budget titles that become torchbearers for the medium itself: Call of Duty, World of Warcraft, Mass Effect and so on," he writes. "These games exude quality, with top-notch production values and extensive marketing budgets with flashy CG scenes, licensed music and exclusive launch parties with high-profile celebrities. On the sidelines hundreds of games come and go with the weather, cast away from the public’s awareness for a vast array of reasons. Many never stand a chance to succeed.
"Some of those games are dead in the water – awful gameplay, unpalatable themes, derivative stories, bugs and more can spell certain death for a game," he continues. "But what happens when a great game hits the market lacking the marketing muscle of a major publisher, without an identifiable brand that fans can rally around or from a developer that’s never been able to make its voice heard?"
As Ohle puts it, most of the good low-profile games go unnoticed. Games like Anomaly, Osmos, Call of Juarez (pictured) and others we try to profile on Alienware Arena, often fall on deaf ears because bigger games make so much noise. The take away? Seek out and embrace great games, regardless of their visability.
"In an industry that so often complains about derivative sequels, soulless big-budget productions and a lack of risk-taking, isn’t it about time we started focusing on quality?" Ohle concludes. "Shouldn’t those companies looking to push the boundaries of the medium begin to reap the rewards? If things keep going the way they are, we’ll never shed the $60 price point, we’ll get sequels to major franchises every year, and we’ll all keep complaining and wishing things were different."





Comments
dont make fun of the wayz i type.
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My point is, release games Feburary/March/April/May where most of the big companies aren't releasing games.
Ladd Russo is like a father to me.
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The video game industry is just like the music and film industry. Companies have to have those one hit wonders and big hits. If your video game isn't successful, there goes all the money and effort you invested. This industry is really competitive and new entrants will have a hard time being profitable.
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From the games listed I own Osmos, played Call of Juarez, and some of the games listed because I am a person who plays indie games only if they are known to be good or if there is a good demo/preview video.
Also gamers often have a budget they set out for games. For reasons such as time and money a normal person can only play a certain amount of games every month. There are hundreds of games released every month so for a player that buys 2 games a month they will have to be selective and choose the titles with some name recognition and promise.
Most games are bad or average few games are good.
In order to choose the games that are good we rely on the developers name, game franchise, link to other companies, user/critic reports, and friends feedback.
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"Minecraft"
If actions speak louder than words, why is the pen mightier than the sword?
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Haha yeah, I'm hearing a lot of stuff about it. Too bad I don't plan on playing it :D
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"HEADSHOT, Killing spree, Killtacular, I'M BATMAN!"
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@.@
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Set your profile picture as a Creepy Clown. Why? Progress is impossible without change.
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Don't believe in yourself, but believe in me, who believes in you!!
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THX KampfMopZ
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I got my toes in the water @$$ in the sand not a worry in the world and a cold beer in my hand
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