The problem with traditional MMORPGs
May 10th, 2012

In light of fleeing players from the much hyped but so-so received Star Wars: The Old Republic, do traditional MMORPGs have a problem?
Yes, says one PC Gamer commenter. "The problem with traditional MMORPGs like The Old Republic is collection quests," says Wulf. "It's the same old grind... Kill 10 rats between lots of spoken dialogue."
You know, repetitive mechanics games such as Guild Wars 2 hope to sidestep. At the same time, complaining about excessive grinding in an MMO is like complaining about excessive shooting in a first-person shooter, says fellow commenter Vexus. "If you're looking for an MMO that eliminates grind you might as well give up on the genre," he says.
What do you think: Do traditional MMORPGs have a gameplay problem or is The Old Republic just a bad example? Either way, what would you do to improve MMORPGs or do you like the way they are?
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Comments
Level 5
898 ARP
The traditional MMORPGS are meant to be that way. Alot of grind and trying to be the best player on the server,whether it is economically, politically, or physically. In the end, it just a second life( no pun intended). Trying to be that character that does things and get praise by players and NPCS. After awhile, it does get boring and it just the same thing over and over.
What can improve on is to make it way more story driven. What SWTOR did right was the voice overs. It does help and give dept to the characters and also gives meaning. The problem is there is not specific goal to an mmorpg. In rpgs, we got one goal, and we go through the game trying to gain sopmethign to achieve it. That what makes rpgs so great You become that character. But in mmorpg, you are not set in stone. You can do anything, but the problem is with that is you have no story or goal to reach up too. In all mmorpgs its the same thing, trying to be the best. But that really is similar to life, it is really improbable.
Also, the time that is needed to be the best.
Im a lurker
Level 7
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Level 6
1085 ARP
This is one thing that Star Wars: Galaxies did amazingly well; you advanced in a particular skill by doing it, what a concept! I'm not saying that it was the be all and end all for everyone and I'm not trying to start an argument about it's strengths vs weaknesses. I'm just saying that if these games gave you some choice and flexibility in how to progress your character they wouldn't become stale so fast.
Also, do away with levelling in the common sense. Just because you're a level 50 and I'm a level 1, doesn't mean I shouldn't be able to kill you if you're AFK. It should let you have new abilities and stat buffs definitely, but being unable to hit a character that is a certain number of levels above you just because of the level difference is BS. The worst culprits of this are the random wildlife that are high levels just to make an area inaccessible to new characters. Suddenly these deer and cows will smell you a mile away, come charging for no reason other than the level gap and one shot you. Yup I feel heroic.
Do away with these 2 things and guess what.... you've got a game that will give people a reason to play other than to go chop chop pew pew for hours and hours to get xp so that they can go chop chop pew pew for hours and hours for gear.
AWA Game Night admin and derailer of Steam chat room conversations.
Level 7
3600 ARP
Yes there is grinding involved in a good mmo game, however like all good things if there is no real challenge nor actual benefit to "grinding" your way to that gear then, for myself at least, you lose interest and don't renew membership.
Let's hope for the best and see how GW2 will fare.
Level 1
22 ARP
I forgot how much fun Star Wars: Galaxies was when it first came out, I wish there would be more games like that
Level 6
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Level 7
1661 ARP
I believe the traditional mmorpgs are the one you select and do your skills. I like that more than those mindless hack and slash.
Im a lurker
Level 7
2488 ARP
Sometimes, when I'm bored with all-out guns-n'-blazing action games and/or first person shooter games, I do wish to play grindy games (kinda weird, eh?)
Besides, grinding is actually pretty rewarding by itself. After all the hours you've invested on the game, eventually you'll get to see the power of character you made.
The point is, nearly all MMORPG is all about character level. Kill weird creatures to level up. The core mechanics there by itself is grindy already. I'm not saying it's wrong or anything, as the matter of fact, sometimes I quite enjoyed grinding, and in the end, we're back to this concluding quotation.
"If you're looking for an MMO that eliminates grind you might as well give up on the genre," I completely agree on this, though I can't say much about The Old Republic, since I haven't played it myself (and have no intention to).
What defines you is how you react to disappointments.
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New forums... Soon™
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One major change I would love to see is the monthly payments because as many have already mentioned, there's no way every player will spend ever last second of their paid minutes. Perhaps redeeming day passes or something of that nature where you get to pay for the days you want to play instead.
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Level 7
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GET OVER HERE (>')>~~~~~~~~~~~~~~~=>
Level 1
70 ARP
In other countries, they do time cards. not by months, by hours. So say you want to pay 20 bucks you get x amount of hours.And it is fair.
Im a lurker
Level 7
2488 ARP
I know what you mean. I hated Perfect world for that. I just want to kill monster, but in maplestory the quest give horrible experience other than the PQs. There should be equal amount of experience. Im playing aiona and its great. When I grind, I level up just as fast if Im doing quest. And bot has its vaules. If I do grind, I get drop and good exp . When I quest, I get experience and currency. Its win win. the only reason I want to grind in that game is to collect the vaulble drop. The drop I aiming for is selling like hot cakes. Saw some in the auction house and there is barely any left. Only those ridicually ( this word doesnt explain how ridculous how overprice it si) item. It annoys me, but hey, it helps me sells mine faster. XD
Im a lurker
Level 7
2488 ARP
The PvP combat that's completely rigged against any class that isn't a Wizard. The extortionate amounts of gold needed for regular shop items coupled with the mere handful of pennies a tough quest offers. The instant death rats around every corner at every single level. The item/level-robbing death penalties that more often than not make any and all attempts at progress completely pointless. The nigh-impossible mazes always placed directly outside the starting newbie areas, overcrowded with monsters 50-odd levels above you and incomprehensible to even try and make out on the map. The utter lack of genuine co-operation that comes as an unintended side effect of the anti-killstealing mechanics.
That's why I'm looking forward to seeing how Guild Wars 2 takes all these elements of crap design and gives them all a much-needed boot to the throat.
You look like you need a monkey.
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Guess you haven't played EVE Online ;)
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