How do they come up with this stuff? The making of Robot Unicorn Attack

December 27th, 2010

Scott Stoddard is like the rest of us. He puts his pants on one leg at a time. Only once they’re on, he makes killer web games, most notably the surprisingly addictive Robot Unicorn Attack, which controls using only “z” and “x” presses.

I sat down with Stoddard last week (and by “sat down” I mean emailed) to get the skinny on all things Unicorn Attack: How it was bred, what inspired its controls, and how it sent Erasure to the top of the music charts this year.

Alienware Arena: You created one of the hottest web games of the year. How do you respond?

Scott: Stoddard: I have a special place in my heart for cheesy art and cheesy music. It's nice to know several million people share my love. It's been very fun to see how many people are inspired by it, writing songs about it, making costumes, fan art, arcade machines, and the YouTube movies.

Robotic unicorns with rainbow-colored manes and tails? Happy dolphins?! Rainbow fairies??!! What inspired the over-the-top art style, which everyone one seems to enjoy?

I'm in sort of an interesting creative box, because I'm Mormon. A Robot Unicorn that make rainbows every time it jumps? It's odd enough to taste like Adult Swim, but I can still play test it with my 4 year old daughter. Plus Mormons love Erasure. I probably first heard 'Always' at a Mormon dance in high school.

The auto-forward movement and two-buttons controls are elegantly simple but addictive. Tell us how you came up with them.

I have to tip my hat to the original Canabalt for this. I was blown away by how deep an experience could be created with such simple controls. I had just heard an interesting talk about flow theory, and applied some of those concepts to the Canabalt formula to create the Robot Unicorn feel.

Would the game have been as successful without Erasure's "Always"? Why/why not? Did you have this song in mind while developing the game? Was it hard to get the license? Did you do all the sound design as well?

We had some family over for dinner one Sunday, and I was showing them an early build of the game. While everyone tried it out, I was going through some ‘80s and ‘90s dance ballads, and when we hit Erasure's 'Always' everyone agreed that it fit perfectly. I did all the sound design. A lot of love and polish went in to the sound, trying to compliment the theme and gameplay. I'm very happy with how it all worked out.

What's your highest score? What's the highest user score you've seen? For those who haven't gotten past, say 20,000, what do the "later stages" feel like (crazy fast, tighter spaces, etc)?

I've gotten just over 100K, but I've seen much higher scores. Once you get over 20K it's so fast that you just have to follow the rhythm and hope for the best, jump, dash, jump dash...

Any fun facts you encountered while developing the game that you could share?

Early on I wasn't sure if we could get the Erasure license, so I had my sister Tiffany Stoddard write a song that Ethan Halvorsen composed as a tribute ‘80s synth song entitled “Robots Can Be Unicorns.” It turned out great (mp3 here), but Adult Swim was able to get the Erasure license at the last minute. 'Always' became Erasure's most popular song (and still is) on iTunes and YouTube after Robot Unicorn Attack hit, so I think it's worked out well for both of us.

How has the success of Robot Unicorn Attack changed your financial independence and/or lifestyle (if at all)?

Given that the game only took a few weeks to make, Adult Swim paid me very generously for it, but not enough to change my lifestyle. I also get some nice royalties from sales of the iPhone versions.

What's next for you? What kind of games are you most interesting in making? Have the number of work inquiries increased since Robot Unicorn Attack?

Right after I finished RUA, I joined ChAIR Entertainment as lead animator. We just finished the ground breaking game Infinity Blade for iPhone, and it's been a huge success. My creative efforts will be focused on ChAIR for the foreseeable future, but I expect Adult Swim will continue to expand the RUA franchise, and I hope it does well for them.

Chase your dreams to more PC gaming headlines!

Comments

this game fucken rulez

\,,/

1
Posted Tuesday, December 28th, 2010    Quote This Post
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Robot Unicorn Attack is one of the most addictive games i have played yet. It really binds you in front of your Computer and you want to get a really high score.

2
Posted Wednesday, December 29th, 2010    Quote This Post
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It is one of the craziest games ever played >_< cant get enough of it!!! -_- now i got the song in my head

"They say I don't have a life, I laugh and say, I;m a game I have many lives"

3
Posted Friday, December 31st, 2010    Quote This Post
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I haven't played it yet, I'll go try it now.

If actions speak louder than words, why is the pen mightier than the sword?

4
Posted Saturday, January 1st, 2011    Quote This Post
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Adult Swim scores big yet again

CrunchBerries

5
Posted Tuesday, January 4th, 2011    Quote This Post
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148/250, 102 ARP to go
Addictive game :D

6
Posted Friday, January 7th, 2011    Quote This Post
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This game is awesome!

Sup

7
Posted Monday, January 10th, 2011    Quote This Post
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156/250, 94 ARP to go
Never played this game brb going to try it out

Set your profile picture as a Creepy Clown. Why? Progress is impossible without change.

8
Posted Wednesday, February 9th, 2011    Quote This Post
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Great stuff.

9
Posted Tuesday, May 10th, 2011    Quote This Post
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This game can be played in a very easy way because the multiplayer mode works well. What is the latest version of the game ? oferte asigurare casco

10
Posted Monday, May 23rd, 2011    Quote This Post
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This is the game my sister stays up past midnight playing cuban cigars

11
Posted Thursday, August 25th, 2011    Quote This Post
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I think he's really good to this games and I am happy for him, I hope he'll a good work in the future too.
Aer Conditionat ieftin

12
Posted Monday, December 12th, 2011    Quote This Post
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hi!

13
Posted Tuesday, February 14th, 2012    Quote This Post
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