StarCraft II Tactics - Dominate The Competition
2-Base Roach/Hydra Opening (ZvP)
"And I thought mass Zergling was bad..."
Like the basic 15-Hatch Opening, early scouting and the right unit composition can help you defend against a possible Zealot Rush. A well executed Zealot Rush can break a Zerg player attempting this build unless they have their defenses set well in advance.
The 15-Hatch Opening is extremely weak against a Zealot Rush and you will be at a great disadvantage on maps with short rush distances. If a Zealot Rush is spotted, you will need to build Spine Crawlers and Zerglings with a transition into Roaches as soon as safely can.
The strongest Protoss unit against the Roach/Hydra build are Colossi. You will want 2-3 Corruptors in your army for every Colossus in their army. As your Corruptors engage your enemy’s Colossi, make sure to position your Corruptors so that they aren’t being focused down by enemy Stalkers.
The most important aspect of any 15-Hatch Opening is your ability to scout and obtain information about your opponent’s build and unit choices. Spotting an early rush will ensure you have the appropriate defenses to survive the attack.
Zerg Macro Play
The strength of the Zerg is their ability to overrun their opponent’s economy. After fending off an attack, or right before pushing in for at attack of your own, consider expanding to further press your economic advantage until you have enough resources to simply overwhelm your opponent completely.
A very simple opening against Protoss players, the 2-Base Roach/Hydra build adds an extra layer to the previously discussed 15-Hatchery Opening. This is a strong mid-game build against Protoss players, but requires vigilant scouting to prevent an early loss to a quick Zealot rush.