The creator of Assassin's Creed reveals how his work in Ubisoft turned into hell
Patrice Desilets is the man who created the Assassin's Creed series of very promising beginnings and stunning doubles, still a good but slightly vague Brotherhood and in 2010 when he left Ubisoft. He joined THQ and tried to make a new game 1666: Amsterdam, which was supposed to be a sequel to the series, but Ubisoft redeemed them in 2013 and allegedly scolded it and canceled the game.
In a new interview with the Gameology Desilets portal, he revelead the potency of his experience with Ubisoft. The interview is very exhausting and interesting, so take a look around if you're concerned about why History and Final Fantasy are the same or how ideas for the Assassin's Creed series came about, but we're sending a shorter part of an incident with Ubisoft.
He says he enjoys his new indie studio, because in the big company despite his key role as a creative director, all power was seized. His job remained to give interviews, present the game and deal with criticisms and commentaries, but at the same time his decisions didn`t went into the game than someone else's senior position in the company. This was forcing him to become a political liar in front of the cameras, and especially when it comes to big franchises no one cares for him only for earnings.
From Ubisoft Studio of 800 people that worked on Assassin's Creed 2, he fell to 24 equal colleagues in his new Panache studio. By the end of the year he hopes that will have 30 employees and keep himself on that nice number in which everyone can know personally and professionally. Work on their next game Ancestors: The Humankind Odyssey is progressing good and we could soon hear more about it, and he says that sooner or later he will return to the unknown 1666: Amsterdam for which he has won the rights.
Tagged: Game development - Game Design, Controversy, Ubisoft