Fallout 1 Speed Run - 10 minutes (exploits to a minimum)
There is a famous Fallout 1 speed run which uses the "press A fast" exploit which I find a bit lame. So I tried myself and managed to beat the game in 10 minutes without using that trick.
Nevertheless, I suppose this speedrun is not completly exploit free:
- Running away from the Lt. is usually considered an exploit (2:08 and 3:00)
- Entering combat after trigging the autodestruction at the cathedral might be considered an exploit (9:40)
I ran through the game with the highest difficulty settings!