Final Fantasy XV will have 4 additional DLC
"Royal Edition" is released on March 6, and we will deliver an interview about "Final Fantasy XV (FFXV)" which will show more excitement.
The interview was answered by Mr. Tabata of "FFXV" director, Mr. Yoichi Kuroda, "Takefumi Terada" of "FFXV" game designer.
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▲ Mr. Tabata, Mr. Terada, Mr. Kuroda from the left. |
2017 year that has developed cherished sensations live
- Last Final Fantasy XV (FFXV), which has been updating a wide variety of characters including additional episodes of characters, is it a feeling that it is cut off by "Royal Edition" this time?
Mr. Tabata Midori (hereinafter, abbreviated abbreviated): Originally planned for "Royal Edition", it was a big break, originally. However, as I updated the plan further, I felt it was a period of time.
- This is not a complete version, is it?
Tabata : It's not a complete version, is it? Originally I was rushing with the intention of "at the end this", but that is no longer a goal (laugh). I was wondering if the way the user received it, especially the core fans, seemed to think that "Episode Ignis (EP Ignis)" in them, "Wow," FFXV "ended.
In fact, there are some who are making it, I felt extra. So I tried to continue if I could continue. However, as it was difficult to continue the plan that I drew so far, I ended this morning (January 31) this year morning (January 31), informally what kind of content I will release in what form. .
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- Well, is that so? (Lol)
Tabata : Well, I already told the overall plan, but I will summarize what kind of content and what kind of development will actually be done with what kind of new system in fact it is all final project plan. It was formally approved as it was finally approved today. That's why Dengeki is the fastest interview in the world.
- I came to the interview at an incredible timing (laugh).
Tabata : Yeah (haha). As we are finding meaning in continuing, it will become a part of this new planning that we will continue to click. However, since "Royal Edition" was the first tightening that was originally planned, we decided to release it as it was.
- Although I got such surprising information, first of all I would like to see from the review of last year as "FFXV" as a whole. Three episodes were announced, and I feel like I've been updating a bit while.
Tabata : Well ... it is not "Chaichi", it is monthly (lol). Speaking of mastering up last year, it may be over 20 times.
Takeshi Terada (hereinafter, abbreviated abbreviation): Including the differences in regions and platforms, there will be more times.
Tabata : So, what we got is a technology to develop HD games with tremendous speed. Because I was absolutely doing it once a month to eliminate bugs and bring them to the world with a certain quality. It is not great? I think it 's pretty tough with mobile apps, though.
Mr. Yuichi Kuroda (hereinafter, title omitted): It was like a monthly masterup (laugh).
Tabata : Thanks to that, I guess everyone has become tough, fast, and tough.
- Can you claim it to Guinness?
Tabata : If there was a division called masterup count for one year, that might be the case (laugh).
- By the way, what was the development system like?
Tabata : I was working in the form of a team responsible for each DLC and a team responsible for updating this story.
- Every single episode was developed differently because the game characteristics were different from different ones.
Tabata : Even so, it was a heavier development than I thought. Moreover, it was decided to renew the plan once more during heavy development. So the more you run to the latter half of development, the more the hurdle is going up.
- It was such a serious development situation, how was it actually delivering additional episodes of different gaming experiences and seeing the user's reactions?
Tabata : First of all, I treated those 4 people equally, all as a main character. Nomura is the main character of course, it is made to experience his story, but as for the fellow 's episode, it is made on the concept that the player should be able to experience each person' s personality directly. I will.
As a result, the game systems are also different and unique. Of course it is hard to produce, but from the fans of the character who actually played it, "It was download content (DLC) that is transmitted not only to the story but to the deeper part of the character" I think that I am glad because there were a lot of evaluations. I wonder if things that we intended were well transmitted.
- DLC thinks that the schedule of the delivery period was announced earlier, the production period was short and there was pressure. How about after finishing the production?
Terada : Each episode of "EP Gradylus", "EP prompt" and "EP Ignis" was able to develop while adjusting one's team as a mother while tailoring the personnel according to the contents. If anything, the impression is that the know-how gathered up and I was able to raise the content so much in the second half.
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Tabata : It gradually became possible for everyone to make it well ... ....
Terada : Yes. So what we could not do at first was able to be realized in the next episode. I think that the process the team evolved was good for seeing himself for a year.
Tabata : What was originally the theme was to speed up development.
Terada : That's right.
Tabata : Because the gap with the world is immeasurable as the development speed slows down. I think the operation of the application of the smartphone is amazing, is there speed with the speed of change in the world? That is, it is "live".
We did it with limitless live relationships, but we can do it if we do it (laugh). I think that it seems to be very good how far it is tough and what to do and where to proceed in sync with the user's needs. Especially the know-how gained by the staff is immeasurable. I will live a lot in the future development.
- It's amazing that I ran through HD's title at this speed.
Tabata : The speed of deciding things are all very fast all after all. It will become possible to make things more speedily as it becomes possible to stop it if it stops if it gets lost, or if we do not do this, or decide, we can do it faster.
If so, we can offer a lot of content to users. Although it is natural, I found that I can offer such things when I try it. By the way it is not for "royal edition" but for thinking that it will lead to the future.
- If "if Ignis" is a big topic, it is not a user's secondary creative thing but I think that it was challenging to prepare it officially. Please show me the aim that I tried to do.
Tabata : Because it is already an Ignis.
Terada : That's right.
Tabata : In the main part, you do not know that the moment Ignis became blind? So, when you actually experience Ignis' episode as a story, I think that it will be only tracing if it is only a follow-up experience that this was the back side.
However, we were also interested in the part where the game is still live with more customers as well. I was talking not only that the user trashed and played but also that it was better not to have a difference that can be obtained because I played.
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- In the part of live, did you see this user 's response to the last in this volume, and this "if" was born by saying "happy deployment" too?
Tabata : That was not the case. Plan after launch was decided immediately after the main release, but "EP Ignis" was a plan to make it into multi ending from the beginning. In a way that allows the player to decide his future.
Terada : I just wanted to make the best place to say "to resist players against destiny" by using Ignis rather than the result of happy ending.
In this volume, Noktis rescued the world according to destiny, saved the world, was probably satisfied and sad, but the world was saved ... It was an episode. "EP Ignis" talked from the beginning, wanting to resist it. So I thought that the end as a game would be good, and prepared this if.
- How was it actually looking at the reaction of the user?
Terada : I was crazy about me (laugh). Although it was able to make the part of that defeat succcessfully, as a result, it was difficult to imagine what the user is and how far it actually shows, I adjusted it there until the last minute. So, I got a fever before the master (bitter smile).
- Wisdom fever? (Laugh).
Terada : In that case, I was surprised to hear more response than I imagined.
Tabata : It was nice that there was an echo including pros and cons.
- Was the part that the official presented "if" too big?
Tabata : That's right. I had no idea that the official was doing it.
I was surprised to hear that. If this is in from the beginning, it will be like that, but it was surprising that this will come in later.
Tabata : But, probably as I said earlier, it would be meaningless if I just tried to experience again.
Kuroda : I think I was given the impact because it is official.
--I agree. I think that it was enough with surprises. I think that there is a place to say that it is somewhat unsatisfactory, although it is not understood to understand the reason why blindness is merely pursued by just experiencing it as it is.
Tabata : As a game playing that moment now, it's a bit unsatisfactory.
- I think that the surprise was truly wonderful.
Tabata : Perhaps Terada did not imagine that there were many fans with a fairly high temperature. I can produce imaginable DLC with my own responsibility, but this range was only my feeling of being able to do it myself. I guess it was not thought that various opinions would arrive there from the fans (laugh).
Terada : You get letters etc (laugh).
Tabata : That's why it's super-blurring (laugh). I do not get shaky about making things, but my feelings will blur or weaken. It's like "that, that's what I'm doing ... ...". I am glad that such things are easy to understand.
Terada : I felt a lot including pros and cons.
Tabata : The one who likes to play and is kind of a fan is a fan, and the person listening to that voice is also a human. I wonder if the area was very real.
- Pros and cons for one year from the launch is the proof that the user has that much. It is not easy to keep on admiring. Recently it will not be a hot topic a year after a year.
Tabata : That's right. There are many things that do not have a year. It is roughly two months. I really appreciate it. I was aiming to have a long life enjoyment, but I am thankful for me being actually playing like that. Active users are still increasing now.
Thanks to the DLC of "Friends", Japan also increased, but the number of areas outside Japan increased, and those who were away for a while at the next "EP Ignis" also came back.
However, we feel that we are still missing the technology in the part of how to convey what DLC is out to those who have not played already. Sometimes I was told, "Was that out?" I was seeing the assignment, but I was glad that I was able to deliver the episode, as I was touched by the fact that there was someone saying "Let's play if there is it" after all.
- The character's DLC and "battle friend" have a different direction, the concept and the way of making it all differ. Have you tried creating a "battle friend", what you wanted to do, did you try doing it?
Tabata : The reason why I wanted that form of "comrades" is that I thought that I wanted content to be played among players purely and that in the world of "FFXV", I wanted content that players can play as myself 2 It is a point.
There was a story saying "I'd like to make" friends "a content using that setting" from the team of Mr. Takahashi (Mr. Kazuya) who was in charge of the director as it can not bring out two together.
The plan is an important role in the overall plan, and it is a way of playing because the player can only do it as an avatar as an experience, because it is not the main character, so "Well then, let's try it!" As a result, I think there were lots of things the team got.
Kuroda : Because it's on-line technology, it's different from playing alone, recently it's common for PS 4 to connect online. "Fighting friends" gets feedback in real time, so we can analyze what kind of users are playing in there, in that.
Additional elements in "Royal Edition" are connected to the time of the story in time, and we were able to feed back the data of online users to the game. I think that we could verify & study not only the voices of various people, but also the technique of making actual play data and what kind of play is being made by the user, including making them, and making it in real time more .
Tabata : A small team is working on each DLC, but as Terada said, since each team was cooperating before mastering up, as many staffs play online matching and develop know-how Was also obtained.
Although it is one so-called story main RPG as a range of play, I feel that I could have made a wide range of services in the sense that I can have this width. It is a good experience for our future.
Kuroda : Not technically it makes a totally different thing online but it's great that the core is made on an extended line of things released, client-only.
Although this work is designed in the form that the offline part is completed offline, it has become the verification of the place that the engine which is currently used is very possibile.
Tabata : I think that the user was also easy to play at the timing when "battle friend" came out. Since playing the game first with single play and playing multiplayer, I think that the first threshold is going down. However, at the beginning of the beta test, the difficulty was high and it was difficult, and it fell off (smile).
- "Battlefield" was good that the spot hit the part which was only imagination, which was not told in the main part of timing when there were not four Noktis. Everyone was working hard because there is not enough electric power. I was happy with the surprise that I was able to meet Sydney people who did not meet in the second part of the main part. Especially as having entered the movie "KINGSGLAIVE" to "FFXV", it was incredibly good to put it in that world.
Tabata : I'm happy if you say so.
"Royal Edition" extends the range of play even further
- "Final Fantasy XV Royal Edition" was announced, but I think that the most attention is the insomnia extra map, please tell us about this.
Kuroda : As an area to be added, is it about 1 base? It is included for the purpose of expanding the story. From the story, from the place of arrival in the capital city of Lucis Kingdom, it is making a warm talk spread out. It is also possible to ride in the ride.
- As a stream, does it feel like the Noktis can play right after entering the insomnia with regaria?
Kuroda : That's right. The base where the king 's sword has been doing his best for ten years comes out with the previous "battle friend".
Tabata : It's a story that connects from "a friend of mine".
Kuroda : That's the story that the Noktis came back there. "Good luck, you guys" to connect with. There is a story called "EP Gradio", "EP prompt", "EP Ignis" in the main part, "Battlefield" enters during the space of 10 years, "Royal Edition" is the last part where the Noktis returned It becomes an expansion. The tenth year that the night continues is over and it is shaped to fill up the part of the ending night just before it gets dark.
Tabata : Actually there were other candidates to expand. I chose this because I wanted to expand the places all the people who have played until now can enjoy. It can not be done anywhere.
For example, there was a candidate on the way of a train. However, there are also people who liked "battle friends", and some people are playing other episodes, so I tried to expand the end.
- Indeed, if you are in the middle of a train, you will end up being talking about four people.
Tabata : Also, "FFXV" has already evolved for one year, so people who play for the first time can play with more content. In that sense, I thought that the expansion of the last content should be reflected in the satisfaction of those people properly.
- As for how to play this way, like the other DLCs, do you choose from the title menu?
Kuroda : No, I can play seamlessly from the point where Chapter 14 started.
Tabata : It is a form built into the main part.
Kuroda : From the moment I entered Insomnia, I think that you are aware of the difference, "Well, is this a new scene?", Those who are already playing. As the talk continues normally, I would like you to have fun there too.
This is a story from "Royal Edition" to players, but since all episodes are installed from the beginning, if you go to Gradio to study, start "EP Gradio" and follow the story It would be nice if you could play for each time series.
- Certainly it is good to follow the flow. For those who started from "Royal Edition" in this volume, you may want to play "EP Gradio" here, is there a guidance in mind?
Kuroda : There are no elements like guidance, but since the content of EP already comes out, I wonder if you can understand that if you play this episode here while playing.
Of course, you may play the main part as it is, but the recommended way of playing is to take a look at the episode once and feel the change and return to the main part. If you play for ten years also play "battle friend" and wait for Noctis, if you proceed to the end, go back to the main part and play.
- If you clear the DLC there are also link elements such as getting items with the main part, and that way of playing is a luxurious way to enjoy. Also, "first person mode" which can be played from the subjective viewpoint is an additional element of "Royal Edition", but what is the reason for preparing this?
Tabata : This mode was based on the PC version, and I got them to cooperate with the PC version team.
- Is this mode feeling demanded overseas as well?
Tabata : It is true that there are many overseas who are said to want "first person mode". However, if you have this mode, I think that there are many Japanese people saying "Why do not you play with a bit?" When I actually play, the scenery looks broad. I can taste the sense that my friends are close by. Experience close to VR is included.
- Are modes freely switchable by option?
Tabata : That's right. However, although the main part can switch the operation character besides the NOCTIS, it corresponds only when operating the NOCTIS.
- I am worried about how you look when moving with a shift, it will be tremendous speed. It seems to me that "This is the power of the king's sword" (laugh).
Tabata : Surprisingly I like this mode.
Kuroda : When you are on a chocobo etc, it is recommended because the landscape seems to be wide.
- Indeed the vehicle system looks good.
Kuroda : Even those who have been cleared can experience a different game experience if played in "First Person Mode". Another feature of the "Royal Edition" is that it is made with the concept of broadening the range of play. Specifically, it is a ride. I am trying to run a cruiser that I used to head to Ortizier for free.
Tabata : This is also popular. Cruiser drive is fun (laugh).
Kuroda : There is also a fish school radar, so sea fishing can be done. The range that we can drive is Oltysier's open sea.
- It has tremendous space, right? (Lol)
Kuroda : Yes (lol). You can also go to Mikage island where Noktis awakens. Some fish can catch only by sea fishing, and various quests are added. There are also fish that can catch only at specific points, and fish of limited time. It's a bit of a quest that sometimes makes a bomb attack.
Tabata : Because it is sea fishing, there are also fish school radars.
- Although I am talking about "FFXV", I do not know why only listening to that word (laugh).
Kuroda : Cruisers can also purchase fishing related items at shops. Also, it is also possible to take time off and let the time go through freely. Because I can also do a fast travel I feel like "Regalia to stay".
- It is fulfilling a lot so as to forget to head to the destination.
Tabata : Romance like sea fishing is here. Because sea fishing was going to be "entering" one year ago (laugh).
- Certainly the cruiser with this story was moving by auto, I thought that I would like to fish sea.
Tabata : Even for existing fans, people who start from "Royal Edition" also think that deploying from Ortizhee will be equally enjoyable, and that content will be quite acceptable, and approved this morning I felt it when I was done. I got a lot of homework though.
Kuroda : As for the vehicles, there is another change in Regalia TYPE-D acquisition quest. In accordance with that, I also made a dart race course.
- Do you have a time attack element as well?
Kuroda : Of course. This will be a fight with myself, but since Regalia TYPE - D is possible, jumping is also possible, and there is also play with jumps. With this, you can fly in TYPE-F, go to the sea with a cruiser, and be able to conquer all over the ground with TYPE-D (laugh).
- That's the feeling that Noktis is enjoying a vacation (laugh).
Tabata : I regulated Regalia TYPE-D so that I can get it naturally.
Kuroda : You can add more scenes from Sydney and get it more naturally. In addition, the battle direction is also made by lever using phantom sword. In the main part, there was a thing that it is strong when all it is done, but we prepare a game to strengthen a new battle ahead from there.
Tabata : There is a system of actions that had never been in "FFXV" before. It seems to be connecting the combo while timing the timing.
Kuroda : It's a technical play that connects from the ground to the air and just enters from the air.
- Is it added as a regular battle system?
Tabata : No, there are items you get with Phantom Sword entanglement, and you get to use that system when you get it.
- Is only Noctis able to do such a combo?
Kuroda : That's right. Noktis will be in a special state and you will be able to use the combo. Regarding the condition, after collecting 13 phantom swords, it is to equip it with accessories in special conditions.
When equipped, the existing system will change galaxy. If you want to return to normal, you can omit accessories. It is difficult to operate, but it is extremely strong if you master it. In addition, when using the new system, we also adjust around the AI so that the ally's side does not get too involved in the battle. That's why Noktis can do just about anything.
- It looks like "Dissidia FF".
Kuroda : I can play a lot with awesome showy technique. For those who say that there is nothing to canast the level and finish the scenario anymore.
- Do you add skillful enemies like fighting with this new action?
Kuroda : I want to defeat somehow, as I can fight against the successive kings and even more enemies. First of all, if you challenge without a new system, you can experience how strong the boss first (lol).
- Videos and delivery seem to be exciting after release.
Kuroda : Because a cool combo will be a picture, I'd like you to talk about it, "I can not put it out", like "My cool combo collection" is delivered.
- How many of the successive kings are there?
Tabata : About three bodies.
- Is it still huge? I imagine the enormity of a movie.
Kuroda : As expected, it is not big up to that (laugh). Fighting in a new place in a situation, each boss has a different concept of different play continuously. I really hope you get excited.
Tabata : Because evolution is the theme, people of fans who have already played will be able to experience the evolution and the difference.
- Can users who already purchase the product version or season pass can only play additional elements of "Royal Edition"?
Tabata : We will release "Royal Pack" (2,000 yen + tax) which summarizes additional elements, so it is okay if you can purchase there. Trophy records are also inherited, so save data can be used as it is, so please be relieved even if you are getting into trouble.
"FFXV" in 2018 scheduled for surprise announcement!
- In last year 's Active Time Report (ATR), it was said that we will tell you the details in the future within the year, but what about here? Is the first one "EP Arden"?
Tabata : That's right. The first one will be "EP Arden". Since the plan is approved, it is said that it was officially decided, so I think that we will tell firmly what kind of contents and what time it is about the rest. However, it was not three, in the end.
Terada : That's right.
Tabata : We talked about this with ATR, but initially I thought that I would do 3 years and 2018, but I changed the plan a little. As a result of thinking about what kind of content it should be done to finish this game by the team, we made 4 pieces as well.
- Incidentally increased!? (Laugh)
Tabata : Although I was thinking that 3 copies of the work originally started within the first year, I would like to create a bit more firmly than that, and I am wearing a break there. Therefore, rather than hurrying out, I think that will be put out after I make a bit more properly this year. And at what stage we will release the announcement, I am planning to raise the accuracy a little more.
- Is it announced in a unitary way?
Tabata : Yes. I will inform you all about what kind of content you provide. First of all is "EP Arden".
- Among fans, "It is said that it is not Luna Furena?"
Tabata : Because there is Luna Furena in the "Royal Edition" package.
- There is no way she can be drawn so far, do not you? (Lol)
Terada : But, Titan is also drawn? (Lol)
- Is there no "EP titan"? (Laugh).
Tabata : But since we have declared that we will take care of the results of the questionnaire, we hope to see you there.
Kuroda : I think there will be something that everyone wants.
- Then, please give your message to the fans at the end.
Kuroda : "ROYAL EDITION", but we make it as one culmination including fine balance adjustment so that you can play through from the beginning.
Of course, those who are already playing can also play, and customers who will take hands for the first time, so that they can fully play from the head, so even those who were interested but had not played before, I would like you to play with us. Thank you.
Terada : What I think as important again in the future "FFXV" is how to love more people such as Arden, Luna, Noktis and other characters.
And it is the best wish of myself that you want to like the character more. I would like to respond to those characters who will still support this character by all means, so thank you.
Tabata : There are a lot of people who are already fans, and I think that there are many people who will touch "FFXV" in "Royal Edition" from now on. I would like to continue from here in order to complete "FFXV" together with those people, so please continue to do and thank you in the future.
I will not do things like keep going inert, so expect it to provide meaningful and valuable things for the user experience.