All future games will soon be legally obligated to implement an easier difficulty for disabled people

With the recent launch of Sekiro: Shadows die Twice, conversations regarding difficulty in games have been more prevalent. There are many genres of games, many types of products that appeals to certain types of people, however International Association of Gaming Regulation has passed a law where all gaming developers are required to add easier difficulties in gaming for less able people.

 

The term "Less able" and "Disabled" on this article are not specifically aimed towards people with physical deficiencies like blindness or limbs deficiencies be it either born without one or multiple limbs, or resulted during unfortunate accidents. In fact, 5 days ago, a quadriplegic gamer showed us how his skills on Sekiro: Shadows Dies Twice is seemingly better than an average gamer. Gaming has been pushing a more accessible medium for all people will deficiencies. 

Now however, the legal agreement will be obligatory to implement a "Gaming Journalist" difficulty to all future games.

It is no secret that the job of a Gaming Journalist is crippling to their overall gameplay experience towards video games. Annual reports shows how Gaming Journalists suffers the most accidents on their line of work, both physically and mentally, taking a toll on their physical capacity to play video games normally.

Cases such as:

Gaming Journalist taking 26 minutes to finish Cuphead tutorial, seemingly having major issues with basic controls

Polygon Journalist is shown playing DOOM while struggling to kill demons

Gaming journalists demands an Easy mode for Sekiro: Shadows Die Twice

Journalist playing a VR Shooter game is unable to properly handle guns due to its realism and its crippling Post Traumatic Stress Disorder

...reflects the unspoken dangers of the ill effects causing Gaming Journalists during their line of work. This bill will implement the "Gaming Journalist" difficulty on every game and their respective genre that is shown to pose a difficulty to the average gamer. This difficulty will dramatically set the games parameters, like enemy health, gun damage, player health, world hindrances and such, to accommodate the player to its maximum capacity for a casual experience.

 

This act could prove a great deal for a more accessible industry towards people with disabilities.

 

DISCLAIMER: This is an educated opinion of someone who has been relatively informed about today's journalism, but do not think of it as fact. It was made from varying opinions and sources other than myself.

Article written by: Myself (Caecus est inamabilis sciurus)

Replies • 5

I don't think "easier" is the best word to use in this context. Maybe a difficulty that's universally humanly achievable? Maybe universally acessible difficulty or something like that.

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Cloud Catcher said:

I don't think "easier" is the best word to use in this context. Maybe a difficulty that's universally humanly achievable? Maybe universally acessible difficulty or something like that.

Indeed, hence "Gaming Journalist" difficulty was officially named as the easiest difficulty designed for people of all abilities and disabilities.


Caecus est inamabilis sciurus said:
Cloud Catcher said:

I don't think "easier" is the best word to use in this context. Maybe a difficulty that's universally humanly achievable? Maybe universally acessible difficulty or something like that.

Indeed, hence "Gaming Journalist" difficulty was officially named as the easiest difficulty designed for people of all abilities and disabilities.

Honestly I think that's a funny name, but it's decent at least. I think a new name will arise sooner or later as more games begin to adapt this.

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