Hidetaka Miyazaki considers Elden Ring as a natural evolution of Dark Souls
After Dark Souls, Bloodborne or Sekiro: Shadows Die Twice, whatever Hidetaka Miyazaki, President of FromSoftware and director of the mentioned games, does, focuses the attention of the players of any platform. The next work the Japanese developer is Elden Ring and he has spoken with IGN, where he has described it as the evolution of Dark Souls.
"The gameplay [of Elden Ring] is not too far from Dark Souls," says Miyazaki. "That does not mean that his gameplay is identical, but we could say that Elden Ring belongs to the same genre." However, Miyazaki emphasizes that Elden Ring has a much larger and more open world, characteristics that have required the introduction of new systems and action mechanics. "In that sense, I think Elden Ring is a more natural evolution of Dark Souls," says Miyazaki.
In Dark Souls the dungeons were smaller, complex and interconnected, while Elden Ring offers environments "much more open and vast" between them, Miyazaki acknowledges. This larger world will affect the gameplay, whose mechanics have also been designed taking into account the size of the environment. For example, in Elden Ring it is possible to move on horseback and fight mounted, while a larger world increases the freedom of the player and the depth of exploration.
As for the collaboration with George R. R. Martin, Miyazaki reveals that the author of Song of Ice and Fire (GoT) has not written the main story of Elden Ring. His work has consisted in giving life to the events that precede the game, a mythology that the player can discover through exploration and environmental narrations. Miyazaki acknowledges that the mythology contributed by Martin has had a great impact on the Elden Ring world and compares it to the guide of the dungeon master in a tabletop RPG.