Black Mesa with Ray Tracing

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I've been messing around with Marty McFly's RT shaders in Crowbar Collective's amazing Black Mesa recently, with some pretty impressive results. All captured in-game in real-time. Shout-outs to Black Mesa's artists for making a great looking Source engine game too. ;) To do this you need ReShade: https://reshade.me/ Path-Traced Global Illumination and Screen-Space Reflection shaders by: https://www.patreon.com/mcflypg PC used to capture: Nvidia RTX 2080 Super i7 6700K 4.0ghz 32GB DDR4 2560x14
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