Black Mesa with Ray Tracing
I've been messing around with Marty McFly's RT shaders in Crowbar Collective's amazing Black Mesa recently, with some pretty impressive results. All captured in-game in real-time. Shout-outs to Black Mesa's artists for making a great looking Source engine game too. ;)
To do this you need ReShade:
https://reshade.me/
Path-Traced Global Illumination and Screen-Space Reflection shaders by:
https://www.patreon.com/mcflypg
PC used to capture:
Nvidia RTX 2080 Super
i7 6700K 4.0ghz
32GB DDR4
2560x14